Posts

Reorganizing some news stuff, for the better.

019 is in the works, and the last post I made was on 015. That's... A pretty big time difference. I'll be fully honest here, I often get lost in code and forget to update anyone of the changes, aside from those that actually know how to read my git commits. So for the betterment of the news feed: - The Traincraft blog is gonna be moved to the traincraft website itself! Speaking of, if you wanna read more on 019, head over there, I'm gonna go into some massive details soon after this post. https://traincraft-mod.blogspot.com/ This is gonna allow me to let other members of the team post to the blog and interact directly with the community, or at least the community that isn't on our discord. And maybe I can get one of them to transcribe my git changes to something normal people understand, because that seems to be out of my reach. - This blog is gonna become something more personal. I'll post here about my other projects that rarely see the light of day, l

waiting on 015.... #Traincraft

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015 has been under works for a crazy long time now. I'm sure many are still wondering what's going on at all. No it's not done, and no I don't know when it will be done. But, I've got a decent sized list of changes and fixes, I've been doing while waiting around for someone to remake the GS4 which is what i'm waiting for. First off the GUI's got some minor changes, primarily being that tanks now show what fluid they have and how much, this covers everything, tankers, diesels, steamers, tenders, even B-units. I did a massive lighting revamp that changes how the trains render to work better with the world lighting and shaders, here's the before shots without shaders And here's the after shots without shaders: We also finally got a website setup, check it out over at: traincraft-mod.blogspot.com/ now for the usual changelog, this time i organized it a bit because with all the time i've had the list is getting long. New content: - Ad

new #Traincraft release, happy holidays!

Just in time for the holidays, another TC release, no its not the rewrite, but it's some bugfixes that everyone has been asking for. Including staff. And probably aliens from mars.... Seriously, we fixed some really bad bugs, and added some content that's been getting asked for probably since before any of the team (myself included) was around (like a working snow plow). And for once, I dipped my hand into doing the art for some stuff, with a good bit of advice to the entire art team. Speaking of the art team, Larky is now the Art Director, both by popular demand, and Apoc heading off the team to pursue his own goals (I get the itching feeling this has happened before.....). Also speaking of art, the GS4 textures and models had to be removed due to the content creator getting banned for more reasons than I can remember, and we didn't have time to replace them (as it was we barley had time to replace the F3/F7). We'll have new and improved versions in the next release

Website theme issues

Well my old blogger theme corrupted, so time to start it over again, a shame too, people actually liked that one. This will not be a quick process by any means, but long run I'll be able to add a lot more helpful info and trackers.

Happy thanksgiving, heres some news to be thankful for #Traincraft #TrainsInMotion

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Let me tell you, this move has not gone easy, and I've lost a LOT of dev time, it's been over a month now and we're still trying to get things organized, add the holiday rush in to that mess I have less time to work than ever. But here's the good news, somehow the rewrite still seems to be on track for early next year, and TC is getting another release before christmas. So lets start with TC, word has it I'm gonna have over 5 new trains to add, along with some reworks of previous trains that haven't exactly hit a gold standard, aside from the DD35A I don't have exact details yet, but we'll find out soon. Aside from that we'll have an updated render that fixes the shape bugs with SMP toolbox, finally something more complex than a shapebox, that also means we can finally look into xeno's contributions since he never did follow the guidelines on that stuff. Remember, we have guidelines for a reason. Alongside that I'm gonna mess around with so

New donation option that doesn't cost anything, UPDATE

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I realize a lot of my userbase is kids that don't have the money, and users with limited incomes (like myself). So I've found a new way users can donate, using otherwise unused CPU power, it's a really easy process and it can be scaled to the degree you want so you can still play games while you do it. Click the banner to get started, the link is also on the sidebar under patron. //UPDATE: removed the patron all together, no one is gonna donate to it. So the CPU donate button got a little rework and is now in place of the patron donate.

#Traincraft 012 and 013, plus my short brake

Alright, so one big mess happened. 012 got released two or three times, then we hotfixed it with 013. This was all within a couple days. Let's just say there were a lot of bugs, and we've already got a number of bugfixes for 014 too. I blame myself, I was trying to rush for the release so I'd have more time to pack. It's been busy, although Nitro has been covering a LOT of the bugfixes, which has been a HUGE help. At any rate I'm gonna be moving here over the next couple weeks , so I'll be around on the discord, but I don't really have time to work on TiM until this is all over. I might be able to do some bugfixes from time-to-time on TC if it's small..... However, I did manage to get pretty close to my goals on TiM, so when I do get back to work on it, hopefully the next release won't be far behind. more-or-less here's the end-run changelog for the changes from TC 010 to 013. You might wanna get a drink or something... This is a long li