More bug fixes, better drag, and the start of crafting #TrainsInMotion #Traincraft (1.7 rewrite)
- Fixed an issue with the train's inventory either crashing or being inaccessible.
- Fixed a glitch with an invalid inventory size in the enum.
- Fixed a glitch where the inventory returned the improper inventory size calculation.
- Moved the link management to it's own function to simplify the code.
Honestly considering I didn't get nearly as much time to work on the code today as I had hoped I would, the results were pretty good.
Tomorrow I hope to have the linking bug fixed (which I wanted done today) and get started with the crafting functionality.
- Fixed a glitch with an invalid inventory size in the enum.
- Fixed a glitch where the inventory returned the improper inventory size calculation.
- Moved the link management to it's own function to simplify the code.
Honestly considering I didn't get nearly as much time to work on the code today as I had hoped I would, the results were pretty good.
Tomorrow I hope to have the linking bug fixed (which I wanted done today) and get started with the crafting functionality.
Comments
Post a Comment