Good progress news #TrainsInMotion #Traincraft (1.7.10 rewrite)
Alright so I managed to figure out some ways to reduce overhead, and if I'm right, which we find out tomorrow, the bogie won't need to be a minecart at all, or maybe even an entity.
With any luck Alpha 2.1 will be out by next week with a massive amount of improvements to the bogies, not to mention a bunch of bugfixes.
Today's log is actually not an April fools joke. Or is it?
- Fixed a derail when going up or down hills.
- Improved performance for bogie movement.
- Cleaned up some variable names.
- Reduced overall bogie code and RAM usage in the GenericRailTransport by using a front and back bogie rather than a list, it should also help CPU performance overall, null checks should also be more reliable this way.
- Fixed some bugs with removing the entity from world.
With any luck Alpha 2.1 will be out by next week with a massive amount of improvements to the bogies, not to mention a bunch of bugfixes.
Today's log is actually not an April fools joke. Or is it?
- Fixed a derail when going up or down hills.
- Improved performance for bogie movement.
- Cleaned up some variable names.
- Reduced overall bogie code and RAM usage in the GenericRailTransport by using a front and back bogie rather than a list, it should also help CPU performance overall, null checks should also be more reliable this way.
- Fixed some bugs with removing the entity from world.
 
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