Alpha 2.5 release! #TrainsInMotion #Traincraft (1.7.10 rewrite)

Alright, Alpha 0.2.5 is finally live, check it out on the releases page.
https://github.com/EternalBlueFlame/Trains-In-Motion/releases
It was a tight release schedule, but I managed to get it done, technically, before the weekend.
Now I can start getting some more work in on Alpha 3 features like new rollingstock, crafters, chunkloading, and hopefully some textures.

And the usual changelog for the latest git commit:
- Finished re-documenting the code, again.
- Refactored some variables to be more readable.
- Reworked the fluid management to support filtering fluid types, be more efficient, and probably fix some bugs.
- Removed a useless check, and rotation modification in the Hitbox Handler.
- Removed the LiquidManager, we don't need that now that transports and tile entities do it themselves.
- Removed the well car, it was never actually intended for TiM.
- Optimized the imports.

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