big improvements to #Traincraft rewrite and #TrainsInMotion also, I have a #Patreon

Well first, I wanted to note, I do have a patreon now, since that was requested by a number of users. Check the banner on the menu to the left.

Also a word of warning, the URI of the mod changed, so it will be removed from any save files that had it previously when you load them.

Now on to the actual content.
First off is new pathfinding, here's a comparison video The first one on the left is the old method that vanilla and current TC use. The second one on the right is the new method for TC's rewrite and TiM.
https://cdn.discordapp.com/attachments/178992323265298432/349209514735697931/2017-08-21_10-13-17.mp4

Now this isn't limited to just switches either, I also added support for rail intersections.
https://cdn.discordapp.com/attachments/178992323265298432/349225796809916426/2017-08-21_11-17-22.mp4

This stuff will help out a lot for making new rails, which will be one of my next goals, next to crafting.

Lunar Tales also sent me the the texture (or at least what's actually finished) for the brigadelok.

Bonus, I found and fixed a rendering glitch that nearly doubled FPS.

And the usual changelog:
- Linking is finally fixed, old code was removed, and some performance enhancements have been added.
- Fixed the smoke offset for the brigadelok.
- Added the new brigadelok model.
- Added the unfinished brigadelok texture (lots of things are still invisible)
- Changed the mod address which will break saves, but should fix some bugs and make error reporting easier.
- Fixed a lot of organization problems in the config, so those settings will break too, sorry.
- Disabled the slot debugging.
- Added the logo for the modinfo.
- Updated the modinfo to include more proper data.
- Fixed a folder location bug.
- Updated the raw file for the brigadelok.
- Updated some documentation.
- Fixed support for railcraft switches.
- Transports can now use + rail intersections.
- Transport movement through switches has been made substantially smoother.
- Minor performance enhancements to bogies.
- Linking should be a lot less "springy" now.
- Bogie rotation should be more proper.
- Fixed a bug with substantial amounts of unnecessary model processing calls (this fix improved my FPS from about 350 to roughly 670.
- Hopefully fixed the bug with CTRL clicking items that were at the max stack size in the inventories.
- Refactored the assets to fix the texture bugs.

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